
Then you reimport/replace modified the asset afterwards. Other tools or programs can then modify those assets, or you can manually hex edit them if you have the knowledge. When you extract an asset, it will be a decompressed game file, whether it be a model, texture, actor, etc.
Extracting/Replacing Assets:You can right click an asset on the side files view, and use extract or replace. Some assets are still not named and will need to be hashed in the "AssetHashes.txt" folder before being known. Now you can browse all the asset archives, and extract or replace any game asset you want. Use "Tools" -> "Convert Asset Archives", this can take 15-20 minutes but is a one time thing. You will need to do this to make the game compatible with modding. If this is the first time you are using the tool, it should give you a warning asking you to convert your asset archives.
The tool saves the location for easier use.
Use "File" -> "Select Asset Archives Folder." and select the "asset_archives" folder inside your game directory. Installation:Extract ALL the tool files to any folder.Ima just copy and paste the directions here so other people don't have to deal with it.